Hero Lab Anonymous Sat Apr 22 02: File: 83 KB, 450x126, hllogo.png What do y'all think of this? Specifically this Having a character generator that works with all my systems sounds cool, but 35 bucks a pop is outrageous! Plus they divy up their pathfinder extensions (not core book) by class, which is absurd. You can find character generators online for free almost anywhere, but they are sometimes only so-so quality.
What do think is a fair price marketing platform? Anonymous Sun Oct 16 14: File: 83 KB, 450x126, hllogo.png Thinking of getting Hero Lab for my DnD group out of my own pocket. I was looking at the packages and jesus H christ I can not expect everyone to pay so much for all the add-ons.
If one person (myself) gets all the add-ons, can I make their characters on my computer and just send them to the others without EVERYONE having to buy the packages? Hero Lab crack? Anonymous Mon Oct 10 14: File: 83 KB, 450x126, hllogo.png I really need a program to create my pathfinder characters but pcgen is really outdated (it doesn't have ultimate magic, for istance) but the price of Hero Lab + the add-ons is just outstanding for me. Does someone have a crack for the program AND the add-ons? You can apply the same question for every other program that can do the same things I need it to do. For short: create pathfinder characters with all spell lists, feats, classes, archetypes from all the official books (in particular ultimate magic and unchained). Thanks in advance!
Hero Lab Anonymous Thu Mar 24 12: File: 83 KB, 450x126, hllogo.png Does anyone know where I can get a cracked version of Hero Lab? If not, what alternative can I use that isn't a shit waste of my time for making a Pathfinder character?
Anonymous Mon Feb 24 00: File: 83 KB, 450x126, hllogo.png Hey /tg/, I'm not sure if I am in the right asking this but does anyone know where I can get a free/cracked version of Herolab and its Pathfinder module? A group member of mine recommended it to me but pointed out its like 80 AUD for the combined package which I really can't justify purchasing.
I tried using my google-fu but all the sites that offer crack downloads don't come with instructions and look dodgy as fuck. Any assistance would be appreciated. Hero Lab Key Sat Jul 27 16: File: 83 KB, 450x126, hllogo.png Has anyone ever found or have access to a Hero Lab key Gen? If you do, let me get up in dat key generation. Thanks /tg/ Anonymous Sun May 19 22: File: 83 KB, 450x126, hllogo.png Alright /tg/, where can I find a copy of Hero Lab with all the content unlocked?
I tried asking /r/, but that's just a huge porn dump. Website for reference to the program: Anonymous Thu Apr 25 13: File: 83 KB, 450x126, hllogo.png S'up /tg/ Anyone know of a good way to get hold of cracked version of Hero Lab? It looks pretty cool but I'm kind of a poorfag. I'd also like to have it on a few computers. Any links would be appreciated.
Hero Lab Anonymous Wed Aug 8 19: File: 83 KB, 450x126, hl.png Well, I'm sure you all have heard enough about this program, but I was wondering what everyone's opinion on Hero Lab is. I have been looking at the Savage Worlds section of it, but I was curious about what they had for Pathfinder. After totaling it all up, it will cost 160 bucks for everything in the Pathfinder section, using the bundles. I don't know if they have more on their online store, as you need to have an account with them. How do you all feel about this price, and have any of you purchased this or illegally downloaded it?
Looking for Hero Lab Pathfinder Fri Jul 13 20: File: 83 KB, 450x126, hllogo.png Been looking for this soft everywere and cant find it. Does anyone have any link? (official site: thank you Anonymous Sun Jun 5 09: File: 83 KB, 450x126, hllogo.png Hey /tg/. Is Hero Lab worth getting? I like a lot of the games it supports (although I wish they would hurry up and get Shadowrun support).
I'm just curious as to whether it's a good choice, because I'm upset over the 4e character builder going subscription-only and don't particularly want to spend money on a DDI subscription. Anyone who actually owns it care to help me out? Anonymous Sat Jan 1 12: File: 83 KB, 450x126, hllogo.png Has this ever been cracked? Anonymous Fri Dec 31 12: File: 83 KB, 450x126, hllogo.png Did this ever get hacked?
I've been using the demo for ages as it's entirely possibly to rig something up but I'm just curious if anyone ever hacked it. Has anyone cracked Hero Lab? Anonymous Mon Dec 20 19: File: 83 KB, 450x126, hllogo.png Is there a crack for Hero Lab? I don't want to spend well over a hundred dollars for access to material I already own so I can use the pathfinder stuff. Hero lab Anonymous Thu Nov 4 04: File: 83 KB, 450x126, hllogo.png I decided to try to use it When I use it for 4e and try to pick a class it says 'Nothing to choose from' is there any way to fix that? Navigation View posts.
First Impressions The for Pathfinder is an easy to use piece of software both to install and use. Creating a character with it is as simple as selecting the appropriate action on a series of tabs. Each item has a window that can be brought up to describe the mechanics of the item in question, making decisions and understanding the mechanical applications easy. The help menu is well laid out and easy to follow, though I found myself not needing to use it all that often. Game System Accuracy One of the biggest targets that a character generator must achieve is that the mechanics and maths are all correct. This may sound like an obvious observation to make, but all too many characters have erroneous mechanic entries and do not factor in all appropriate numbers. Fortunately, I have yet to come across any mechanical or mathematical errors in the Pathfinder character generator, so that is a big tick.
Visual Appearance The screens are fairly bland, the graphical interface being no frills and basic. The left half of the screen contains the work menus and the right half contains the numerical character data. This arrangement manages to be both simple and crowded at the same time, and may be a problem at lower screen resolutions – mostly a thing of the past, but if you are stuck with an older monitor, it’s something to take into consideration. While the interface simplicity helps with speed of use, application size, and shortens the learning curve, it makes for a bland experience. When all is said and done, though, this is a character generator and not a computer game, so many won’t take issue with this. Click on the image for a larger version in a new window The left half of the screen is the work area where you make your selections and the right half holds the specifics of your character based on your selections thus far.
Pay special attention to the warnings down the bottom of the screen, they serve as reminders of areas where you still have to make a selection. The status message at the bottom of the screen-shot reads:! You must pick an Alignment for your character.Hero: You must pick a Race for your character.Hero: You have enough XP to gain a level. It’s time to level up!.
Warnings Encountered. The panel to the right – divided here into Basics, Skills, Feats, and Weapons – shows both the best and worst of the user-interface. Everything is there, it’s a complete summary of the character; and yet things run off the side of each column. The less experience you have with the game system, the harder these will be to interpret. “Sleight of Har”?
“Use Magic D”? “Handle Anima”? A beginner might find these confusing. Click on the image for a larger version in a new window You will notice at the top of the page a row of tabs; to assemble your character you simply go into each tab in succession, selecting the desired options for the character, and moving on. This is the “fighter” tab, where you choose fighter bonus feats.
My GM would like the way it specifies at which level the feat was received, and therefore the order, rather than just lumping them all into a list. Once again, the message in the status area serves as a reminder of tasks that are not yet complete, and other warnings, and that are relevant to the content of the page. In this case, there is only one message:! Fighter: Add more Bonus Feats. Warnings Encountered.Having been critical of the usefulness to beginners when describing the right-hand panel of the window, I have to admit that the left-hand panel shown here represents the other side of the coin: Not only are the mechanics of each bonus feat summarized, but throughout the character generation process you will notice small grey circles with white question marks in them. Clicking on one of these brings up a description of the game mechanic it is attached to.
This could actually help a beginner learn the game system. The menus above the tabs are utilized mainly for saving, printing, importing, exporting and adding further content for the software. Click on the image for a larger version in a new window At the end of the process, you are left with a preview of a 2-page character sheet, which you can print or save.
This is the one and only character sheet you can get from the process. Customizability Aside from the “what supplements am I using” menu when you open the program, there isn’t any at first glance. My GM is very fond of another character generator because – while you can’t tinker with ALL the game mechanics to incorporate house rules – you can alter some of them, and you can input new magic items, new languages, new character classes – and you can bundle the availability of these variations by campaign, so that they are all available. (He’s not sure whether you can add new feats, but given that list, it would not surprise either of us). In fact, flexibility is the biggest issue with the Hero Labs product. It doesn’t appear to let you do any of this.
The product description page suggests that the functionality is there, I just didn’t find it. That in itself might indicate a problem. That said, I’m a lot less of a fan of house rules than he is, so this particular problem bothers me a lot less. For him, it would be a deal-breaker; for me, it’s just cause to say “meh,” and move on. The Output My single biggest issue with this software is the character sheet. To be more precise, the fact that the layout of the sheet is unalterable.
I know that most character generators share this fault, but I am sure many people using these generators would like the ability to alter the character sheet layout to suit their personal tastes. I would at this point settle for a choice from several set layouts rather than no choice at all.
The default isn’t at bad – but there’s not enough flexibility. You can’t even insert space to make room for my GM’s beloved house rules – or for anything else. Click on each image for a larger version in a new window Verdict The software loads quickly and smoothly and is very stable.
I have yet to have any faults due to software whilst using this generator, and (as my hardware and operating system is fairly basic) I do not envisage many others having issues either. Overall I give the Hero Labs Character Generator for Pathfinder a seven out of ten. It is quick, accurate and easy to use, and yet it’s bland and the character sheet issue is a real let-down. About The Reviewer Ian Gray resides in Sydney Australia. He has been roleplaying for 25 years, usually on a weekly basis, and often in Mike Bourke’s campaigns. From time to time he has GM’d but is that rarest of breeds, a person who can GM but is a player at heart.
He has played many systems over the years including Tales of the floating Vagabond, Legend of the five rings, Star Wars, D&D, Hero System, GURPS, Traveller, Werewolf, Vampire, Warhammer Fantasy Roleplay, and many, many more. Over the last couple of years he has been dirtying his hands with game design and is currently eyeing the idea of module design.
He was a significant contributor to Assassin’s Amulet, the first time his name has appeared in the credits of a real, live, RPG supplement. 22 Responses to “Hero Lab for Pathfinder: 7 out of 10, but oh so close!”. Says: Nice review! Regarding character sheet output, they did add a custom Pathfinder character sheet that looks more like the official Pathfinder sheet. It was in the most recent update. You can also customize the output sheet via XML modifications.
That ability was added awhile back as well and was how the one in the most recent update was done. It isn’t the most friendly though.
IronWolf recently posted. Says: Thanks, Ironwolf. That flexibility still seems to fall a long way short of what Ian was hoping for, though, and XML is hardly user-friendly for a novice, as you point out.
Still, we can only hope that this sort of feedback helps encourage the line of development. Says: Definitely agreed that the XML mods aren’t exactly user-friendly. Here’s the link to Armidale’s sheet though that looks very similar to a standard PFS sheet. This is the one that you can download through the Hero Lab update mechanism.
And there are a few more custom sheets here: Still not total user friendly customization, but various members of the community are stepping up to share their sheets. IronWolf recently posted. Theeo123 Says: my other big problem with this software is the pricing model.
The base software is reasonably priced, but then you must pay for access to specific books from the pathfinder line I pay for the program,then if I want to use feats/features from say ultimate combat, I have to shell out another $9.99 for that book. This piece-mail pricing is a real turn off for me, especially if I’ve already boguht the physical copy of the book. Says: @IronWolf: Thanks again!
@Theeo123: I agree to a certain extent, but there are practical realities to consider. If you want Herolab modules to come for free with the purchase of a game supplement, you are going to increase the price of that supplement by $10 plus overheads, and you may well find that the people that generate the modules have a lower expertise standard (and hence produce more buggy modules) than letting the experts with all the experience in that particular skill do it. And it would slow down production of their next book by weeks or months, so that you ultimately get less product. What’s more, because not everyone who buys the book will use Herolab, a fair percentage of them will consider the price of this add-one to be a waste (assuming that it was bundled with the book purchase).
That might well be the difference between making a sale and not making a sale – and that, multiplied by only a very small margin, is another way of saying no more game company producing products at all. Given the choice of alternatives, the seperate-product approach seems like a much better idea.
Ian Says: Whilst I understand your issue Theeo, I doubt it would be viable profitwise for supplements. Also whilst you owning the books is good for Paizo, it doesn’t do a whole lot for Ironwolf. Tom Ganz Says: I love HL! But still, there are two things that I hope will be fixed in the future.
The Sheet output, as already mentioned. I would sometimes love to be able to right-click on a given value to be shown how it is calculated Sometimes you sit there, wondering where that one point of AC comes from, when suddenly you realize, the creature is now small after you added a template (that might be a bad example, but I think you know what I mean?!). Anyway, HL is worth the money and when I have to prepare stuff it’s invaluable.
I needed only 1.5 hours to “pathfinderize” the whole TOWER OF THE LAST BARON module!. Says: I’ve heard good things about Hero Lab however. And now they have Pathfinder RPG support, which Ian Gray took a hard look at recently over at Campaign Mastery.
Except for a few things like the ability to render the character sheet on paper you really want. Jagyr Says: FWIW, it is possible to add new spells, feats, items, classes, races, ANYTHING to HeroLab. I’m away from my desktop right now so I can’t point to it exactly (and might not have the name right), but in one of the drop down menus there is an “editor” function that allows you to alter or add various objects of code to the program, which you can then use by selecting “user-made content” as one of your sourcebooks at start-up. If you really don’t want to spend $9.95 for the Ultimate Magic add-on (for example), you can build all of the feats/classes/spells/bloodlines/etc yourself in the editor. That $9.95 is really just a fee you pay if you want to save yourself the effort and have someone else enter and test all the data for you.
If a GM has a set of homebrewed resources he wants his players to use, he can share his “user-made content” file and let his players draw from that when making PCs. Says: Thanks for that info Jagyr.
They say as much on the Hero Lab website. I’ve had some reports that the process isn’t as straightforward as might be wished, but can’t confrim those through personal experience.
Says: I would love to add some creatures to HL, but have found the editor arcane. If anyone has a link to tutorials or walkthroughs on how to add custom content to HL, please post your links. Ditto their XSLT character sheet creator.
I’d love to create some custom templates for GMing use, but don’t have time to dive into XSLT again. I feel HL has engineer syndrome. It’s software designed by engineers, and so it’s more engineer friendly than mainstream friendly.
I don’t know who is actually on their user experience team, but it’s the only way I can describe it. Maybe call it engineerware?
Anywho, some changes to their GUI would make a world of difference and make their product more accessible to more gamers. I love my HL and rely on it heavily for Pathfinder. I recommend it as a product with both thumbs up. So, I’m a happy customer.
But I’d be keen to see some GUI updates. Johnn recently posted. Says: Disclaimer: I work for Lone Wolf Development – creators of Hero Lab. It sounds like there are three main points in the review where you feel Hero Lab is lacking, so I’ll attempt to address each of them in turn. Bland interface. Lots of software these days is made to look sexy (e.g.
Flashy graphics, busy textures, gaudy buttons, etc.) at the expense of being simple and intuitive to use. Our basic philosophy is that simple and intuitive are vastly more important than sexy, and we appear to have achieved that goal based on your statement that you rarely looked at the help.
There’s another factor at play, though. One of the key design characteristics of Hero Lab is that it supports virtually any RPG through plug-in data files. We have full support for games ranging from Pathfinder to Shadowrun to World of Darkness to Call of Cthulhu (among others) – that’s no small feat. Probably the only serious limitation of a plug-in style design is that it’s extremely difficult to optimize the UI for any specific game system. The obvious benefit is that the same product can be used across a wide spectrum of games, which is a huge boon to players of multiple RPGs.
The fact that a large percentage of our user-base has purchased data files for multiple game systems seems to justify our approach. That being said, the sophistication of the interface is an area where Hero Lab has been steadily evolving over time, and it will continue to do so. Based on your comments that you rarely used the Help menu, it sounds like you also skipped the User Manual that is included with the product. It’s nice to know the product is intuitive to use, but that appears to be a negative in this case. Near the very top of the first page of the User Manual is a prominent link entitled “Editing Data Files”, beneath which is a note that this is where you’ll find everything you need on adding your own races, feats, skills, etc. If you click on that link, you’ll find a wealth of information, including multiple tutorials.
You can access the Editor as the first option beneath the Tools menu within the product. Hero Lab includes the same set of tools we use in-house to create the content for every Pathfinder supplement we offer, so anything we can do, users can also do with the integrated Editor. Character sheet output.
We asked numerous users what they wanted for character sheet output, and everybody wanted something different. There was no way that we were going to be able to create something that satisfied everybody ourselves – we’re a tiny company. So we decided the best option was to allow users to have full control via XSL. While the learning curve of this approach would limit the number of users who would take advantage of it, we already had a large community of users who were actively creating and sharing content they’d created via the Editor. So the vision was that we’d make it possible for users to create anything they wanted, then the user community would come up with a variety of options that could be openly shared.
For example, a version of the standard, official Pathfinder character sheet is available directly via the integrated Updates mechanism within Hero Lab. We just launched this capability a few months ago, so there’s only a few custom output options available this point, but more are being created. We expect to see the number grow over time, with users steadily having more and more options to choose from.
In addition, users can freely customize the creations of create to their own purposes, which will ultimately result in the best possible scenario for all our users. One thing that the review completely omitted was anything to do with Hero Lab’s extensive in-play support. As netbooks and laptops become more and more prevalent, their use at the gaming table is steadily increasing. Instead of lugging rulebooks, PDFs can be purchased for instant reference and searching. Maps can be shown to players on a screen. Contributing to this trend, Hero Lab serves spectacularly well as an electronic character sheet during play. Your barbarian rages?
Just check the box and all the appropriate adjustments are automatically applied. The cleric casts Bull’s Strength? Check the box. Your character is deafened, has flanking, and is nauseated? Check the boxes. No more errors during play due to manually applying (or forgetting to apply) all the correct adjustments.
For GMs, we also have the Tactical Console, which provides an excellent resource to manage the party and encounters during play, especially when coupled with the hundreds of provided stock portfolios. I’m definitely disappointed with the 7 of 10 rating for Hero Lab, especially in light of the “oh so close” comment. And I’m honestly not clear from your review where we were specifically docked points. It sounds like we were docked points for the three items I addressed above. If that’s correct, you may want to revisit the output and customizability topics, since your analysis of those areas seems to have been incomplete. Thanks for the opportunity to respond here. And thanks for taking the time to review Hero Lab.
Rob recently posted. Says: We’re always pleased to have someone involved in the development of a product respond to a review of their product, Rob, so thank you for taking the time. I have to ‘fess up that I added the “Oh So Close” to the title of the article when editing it, feeling that there was very little standing between it and a rating of 9 out of 10. I also expanded on what Ian had actually written in review based on conversations with him before and after he submitted his written report.
With referance to the user interface, and its blandness, I fully understand where you are coming from, but it would nevertheless not have been especially difficult to use a low-contrast piece of art for each tab that was relevant to the subject – a pale image of a sword and shield on the combat page for example, rendered over the common texture background – that would have dressed it up a lot. In terms of the character sheet output, what Ian would have liked to have seen was some sort of GUI interface for customising and arranging the character sheet elements. Moving and resizing these as panels or sections of the finished character sheet, with an automatic calculation of font size to fit, might have been possible and would have required a lot less effort to master than XSL. I know such a thing is possible, because I built my first website at Yahoo Geocities using just such an interface more than a decade ago. I don’t think Ian’s approach to scoring is as rigidly defined as docking one point for this and another for that, though he has never said so; it is my impression that he uses the rating to describe his overall reaction to the product that he is reviewing. That said, with three specific areas that were less than he was hoping, a point off for each would seem a reasonable interpretation, which is how I arrived both at the 9-out-of-ten that it might have been, and that I have cited in this comment, and the “oh-so-close” addition to the title (which I thought better summed up the review than the score alone would have done). In essence, you have acknowledged the three main areas of negative reaction and pointed out that one is the result of making the product universal – a necessary byproduct of the design criteria and approach employed – and that the others either have been or are being fixed through ongoing development.
Nor is he alone in his views, as some of the other comments show. But his review certainly helped me decide to get a copy of Herolab for my own use in the future. So the news is not all bad! I look forward to the day when we can review an updated product and give it that nine out of ten – or better.
Says: @Ian Gray: The ability to create house-rules and customise is definitely in there, but as you’ve suggested, it isn’t exactly obvious. One of the key contributors on the Hero Labs forums has done a handful of how-to videos (linked below). This brings up the Hero Labs’ forums where I’ve been able to get help fairly quickly from either the community or the developers themselves. @Johnn: I know what you mean by “engineerware”. I’ve found that the initial learning curve for fairly simple things is gentle enough, but that the curve rises a little too steeply as soon as you move to moderate, let alone advanced, adds and mods. A complete language reference would definitely help, though I’m used to writing my own macros in VBA and that doesn’t help people who are after a point-and-click interface. IanG Says: Your comments are fair enough I must say Rob, I have continued to use the software after writing the review and have continued to learn more about it.
For all reading the review I dont want to give the impression that I dont like the software, quite the opposite actually. As for the graphics I commented on it as some people do care about how visually stimulating or how “sexy” it is.
As I mentioned their are good reasons for graphic simplicity. I stand on my comments about customizeable sheets for everyday users which xml is not good for, and look forward to see where your company goes with this.
Personslly the sheets being fully customizable in an easy to do manner would of most likely put the software up to 9 in my books. I may put more emphasis oon this point than some have but those are my thoughts. Says: Thanks for dropping by, Rob! I also have recommended, and will continue to recommend HL to my readers.
I have used HL as a player to run a character in a game. It worked well. Johnn recently posted. Roger Says: (I’m “AncientOne” on the Lone Wolf forums I have no official relationship with Lone Wolf, but I’m one of the community members with a custom Pathfinder character sheet.) Ian, speaking to the customizability of the output I’m curious to know how you feel about this now that things have developed a bit further. (?) There are now a couple of community-developed sheets being delivered through the Hero Lab auto-update mechanism and, within themselves, those sheets offer varying degrees of customization.
Are there features you’re still looking for? (that are short of developing a mini-desktop-publishing tool, of course):). IanG Says: I like it that Lone Wolf is placing these community created sheets for use.
It is great for those who have not the skill and/or time to utilize XML, and the more sheets that go on the more chance there is for one to find a sheet that suits their personal needs. Utilizing the monster and GM specific elements has taken me some time to get use to but this was more due to my personal work load. When all is said and done, Lone Wolf’s continued efforts have bit by bit increased how I rate the program.
Whilst no program will be without something that can be improved, this program is something nearly everyone would find useful. Hmm as to something that could be fun maybe a token creator. Bill Says: My gaming group just ended our 4E campaign and has decided to give Pathfinder a try. The main reservation most of us had is that we would be losing the DnD Insider character builder, and nobody really looked forward to maintaining the math on our character sheets.
Call us fat and lazy. You’d be right. Anyway, when I found Hero Lab and demo’d it, I was stunned.
I heavily used both versions of the 4E Character Builder, and the Hero Lab product is better than either, hands down. So much for our Pathfinder reservations. I purchased it that night and have been thrilled. Roger the AncientOne, thanks so much for your character sheet layout.
I love it – especially having the spell descriptions for every spell in my spellbook! Some of the other things I like about it: – I found it very easy to add custom magic items and gear.
– I love that all the characters in my group are stored in a ‘portfolio’, and I can switch instantly between them. That feature allows one person to be responsible for keeping cash and inventories for the entire party up to date in real time. – I like that you can get the full dscriptions of spells, feats, traits, gear, etc just by hovering ove them. – It opens up a heck of a lot quicker than either iteration of the 4E CharBuilder ever did. – I love that it can store stat sheets of creatures along side the party heros.
That way I can pregenerate the sheets for monsters my wizard commonly summons. – You pay for a license once, not a subscription every quarter or month. I give Hero Lab a 10 out of 10 unreservedly. Says: I’ve always hated reviews that told readers what to think about a product, whether it was for a CD, a DVD, or a piece of software.
The goal of any good review is not just to provide the reviewer’s opinion but also to give enough information and context to enable the reader to make up their own minds about the product. I’m glad Hero Lab fits your needs so exactly; by doing so it performs its most important function, one that you’ve only alluded to: it lets you dump the chores and get on with the fun. Good stuff, and thanks for sharing your experience!.
Says: This article continues to get traffic, so I thought it worth reeating what I wrote in the 500th post Blogdex: While Guest author Ian Gray rated the then-new Pathfinder option for the Hero Lab software only 7 out of 10, it could very easily have been 9 out of 10, and from what Rob has to say above, at least two of the major issues will have been partially or completely resolved by now, so I can quite happily recommend Hero Lab to anyone considering it. And I really appreciate him making the effort to respond to Ian’s review.
Says: I’ve heard good things about Hero Lab however. And now they have Pathfinder RPG support, which Ian Gray took a hard look at recently over at Campaign Mastery. Except for a few things like the ability to render the character sheet on paper you really want,.