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Divide Et Impera Building Guide

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by inunimspot1984 2020. 2. 9. 21:18

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  1. Divide Et Impera Steam
  2. Divide Et Impera 1.2

ROME 2 (Work in Progress)Rome 2 Total War is a successor of Rome Total War from 2004. It’s the 8th “big” game from the Total War series (aside the expansion packs) and the best selling TW game to date.In this guide I’m going to present the most popular modifications (mods) for R2 along with a step-by-step instructions of installing them (if needed). I’d like to thank matbitesdog for his RTW guide which serves as an inspiration for this FAQ. This mod guide DOES NOT cover Caesar in Gaul. Maybe it will in the future, who knows? Plus, this mod guide is still in the WIP (work in progress state).Why mod at all?Boy, that’s simple.

To make the game playable cough cough. Personal bias aside, I think that R2 is a rough diamond. And the mods smoothen and enrich the gaming experience, making Rome 2 really stand out. Most of the mods are really easy to install, for they’re available on the Steam Workshop, so you just click the big green Subscribe button and Bob’s your uncle!But you’re wondering which mod to choose? This is the purpose of this guide exactly.

Sociology ch. Terms in this set (.) Simmel. Group of three or more, more stable, multiple roles. Mediator, tertius gaudens, divide et impera. Roles in a triad. Attempts to resolve conflict between the two other actors in the group. Tertius gaudens. Benefits from conflict between the other two. 'Divide et Impera' translated into English from Latin would be 'Divide and Rule'. If it's 'Divide and Conquer', it'd be 'Divide et Vincera' or 'Divide et Supera' depending on the context. However, 'impera' sounds better and is more familiar to us English-speakers.

Yet before we startI assume that you know what Rome 2 and the Total War series in general are. I won’t assume, though, that you’re verse in the terms used in the Total War community in general. Here’s a concise glossary of the terms we’re going to use in this mod guide:R2 – Rome 2TW – Total WarCA – Creative AssemblyBAI – Battle AI (Artificial Intelligence), the part of the AI responsible for the tactical decisions, i.e. Commanding the individual units on the battlefield when playing a single player game.

This includes the infamous R2 siege AI as well!CAI – Campaign AI, the part of the AI responsible for strategic decisions, i.e. Commanding the armies on the campaign map, managing towns, diplomacy, politics etc.RNG – Random Number Gods, a rare term that is used to describe the random element of, for example, every fight – a levy spearman may kill a heavy legionnaire because of a stroke of luck.Vanilla – the original, unmodded game.Hardcoded – This refers to things, like aspects of the CAI and BAI, that modder’s can’t change because they were locked by the developers. These hardcoded behaviors can be Somewhat nullified or changed by scripting and careful balance.

Don’t let that scare you—many of these mods are absolutely fantastic at mitigating them. (borrowed from matbitesdog’s RTW mod guide).CiG – Caesar in Gaul, the first expansion (a mini campaign actually) for R2.TTT – Traits, Talents & Toadies, a Hellbent’s mod that expands the RPG element of R2’s generals. Adds and elaborates on traits and ancillaries present.DeI – Divide et Impera, one of the most comprehensive R2 overhauls.STIM – Silven’s Total Improvement Mod, a (now obsolete) overhaul aiming at historical accuarcy.TWC – Total War Center, the virtual TW modding centre.Stack/Full Stack – A stack means an army on the campaign map. A full stack means a 20-unit army.GEM – the Graphic Enhancement ModPaid expansions/DLC for R2:Greek States – the first DLC, featuring Athens, Sparta and Epirus as playable factions.Nomadic Tribes – the second DLC, featuring Roxolani, Royal Scythia and Massagetae.Blood & Gore – the third DLC, featuring blood & gore. And decapitations!Caesar in Gaul – the first mini-campaign, similar to one of those in Napoleon’s Campaigns; CiG means a new campaign map (in Gaul, duh), a few factions and certain new cool mechanics as well as improvements to the main game.How to install the mods?Unless otherwise stated, find the particular mod on the Steam Workshop and click the green SUBSCRIBE button.Off we go!OVERHAULSRadious Mod an enhanced vanilla.

And more explosions.Links:,Radious (and later on his team) has started modding R2 since the release day and haven’t stopped since. He’s a modding veteran, having done an outstanding job with his Shogun 2 mods. His mod for R2 is the most popular overhaul mod to date according to Steam subscribe statistics.Radious Team has broken his mod into a few parts, allowing you to modify the game as you wish. As for the general mood of the changes, he made the game less historically accurate, but more action-packed. That means that players can field huge armies (due to a lower upkeep, +1 to the recruitment slots and extended imperium limits), more diverse units (due to a grand amount of unit packs) and basically fight bigger battles.

The AI doesn’t starve and is able to manage its provinces better. The generals get more skill points at each level and the Civil War mechanism is removed. The mod also aims to make the game more of a challenge, thus increased bonuses (boni?;) for the AI on the higher difficulty levels.Radious mod has been criticised for it’s arcadey feel, allowing you to field historically nonexistent armies and letting one-settlement AI nations field three full stacks of decent units. Battles last longer due to an extensive rework, yet some people claim that the new flanking mechanic renders the hammer & anvil tactic ineffective.My take: Radious is a good way to feel the game to its core.

You fight bigger, 3-4 stacks battles often, don’t have to rely on levy units only during the early game and see the AI actually put up a fight – I’ve often got my ass kicked during the open field battles. I’d start with this overhaul if I was green to using mods. However, if you’re a historical accuracy freak, you’d rather should go for Divide et Impera.Divide et Impera I try to be accurate and I’m hard.Links:,This one is huge. Crafted and maintained by 10 people, DeI aims to be as historically accurate as possible.

Battles last way longer, formations are a must (the creators recommend to keep them on at all times), there are certain new stats introduced (like weapon initiative, i.e. Basically the increased effectiveness of long weapons) and the game feels harder. Resources actually matter, research times are way higher and all units appearance differs from the vanilla look.What I like in DeI is the fact that factions do differ. Radious added loads of units to every faction, so even the steppe nomads can deploy some decent cavalry, while in DeI a Greek faction, relying on phalanx would require a different take than a barbarian mob army. In some ways DeI plays like Third Age Total War – the pace’s slower, there are more RPG-like elements (the generals FINALLY matter, yay!), due to prolonged research times your progress is seriously hampered. You’ve also really got to flank – a head-on hastati charge on a spiky hoplite phalanx is not the best of the ideas. Ah, and the factions are reworked, so Carthage is bigger (for example).Sadly, I’ve yet to see a complete defeat of my forces, because for some reason the AI conquers me until they get all but my original settlements.Ah!

And you can avoid the civil war altogether. Yes.DeI uses following sub mods: Hegemonia, TTT, Meaningful Resources and Ancient Colors.My take: DeI is more sophisticated than Radious in its attempt to recreate the warfare of the antiquity.

It is much less casual, the battles are more decisive and the CAI does what it can to jeopardize your plans. The field battles are an actual delight, as one reddit/r/totalwar warlord put it: “I played my cards and waited frantically for the result”. That’s how DeI rolls!CAMPAIGNNo Forced March it works better than expectedLinks:I’ve came across this just lately, fairly skeptical about cutting out features in order to enhance the AI but it works. I’ve started with playing around 10 turns as Rome (DeI), only managed to conquer Italy when the whole Cisalpine Gaul was crushed under Ligurian jackboot.

They conquered two or three provinces while I was busy mopping up the Etruscans. And, mind you, they started as a barbarian MINOR nation. How cool is that?This mod is not compatible with Radious’ mod and is savegame compatible.My take: Definitely worth trying, at least until the patch 9 notes hit. Makes the AI factions a little bit like S2 clans – I’ve trembled around turn 5 when notified of the MIGHTY SUEBI, HELLO! Wiped out from the map.GRAPHICGraphic Enhancement Mod (GEM) it looks almost like in the previews!Links:.This mod makes R2 look like in the preview videos. Well, the colours, at least. Not only does it make your warmongering look grim and brutal, but also it doesn’t make your GPU go wonky.

Seriously!On a more serious note, GEM adds much to the new buzzword feature, i.e. Battlefields look less like a wildlife preserve, sky is less shiny, everything is more down to earth. Plus, mayhaps GEM also adds a bit to the historical accuracy? Barbarian tribes couldn’t really wear fancy, saturated dresses (think about the Volcae for a moment), for the dye was so expensive back then.My take: use it. It has a few shaders to choose from and would make you more immersed in the game than Moby Dick in the ocean (duh).How to install: use the instructions from the TWC.No HDR Mod for patch 8 why so stiff, Biggus Dickus?Links:I never liked the lightning in Shogun 2.

R2 did the same thing – your warriors were dark as hell, seemingly always with the sun at their backs. The work of MechDonald, a renowned graphic modder finally lets us drool at the beautiful 3D models R2 sports.My take: use it in conjunction with GEM. It’ll work wonders for your immershun.Special Effect Enhancement Mod the exploding pots have never exploded better!Links:,Better explosions, fire, blood and smoke. A particle effects overhaul, basically plus some extra, how would you call it post-explosions? This mods may exhaust your rig, especially the v 1.6 version.My take: GEM, No HDR & Special Effect Enhancemet Mod make R2 an even tastier eye candy. If you can afford running it, of course.Better siege weapons, equipment and fort walls HQ textures immersion incoming!Better Horses, elephants and dogs HQ texture v2 there’s a battle to win hereLinks:,This is why we can have nice things! Look at the siege towers, rams and the absolutely gorgeous onagers!

The animal kingdom gets its fair share too, with nicer and fluffier wait, wrong game. The animals just look better!My take: yum yum!Rome 2 Main Menu Background I hate golden boars on green backgroundsLinks:For some reason CA switched the main menu background (and a few other graphic elements) for everyone, despite the fact that not everyone bought CiG.

This mods reverts R2 to the original state. Please do note that DeI and (I think) Radious have their own bg/loading screen, so this mod might cause conflicts with them.My take: meh. I mean, what’s the ruckus?

Nobody’s exactly shoving CiG down your throat. For the purists.RPGTraits, Talents & Toadies (TTT) I think I can’t lose this generalLinks:TTT basically empowers all generals by adding loads of new skills and allowing the generals to become city governors. Thus, your general may not only be a bloodthirsty overzealous dreadlord, but also a thinker (+% to research), logistician (more rocks for your slingers) or a bureaucrat (it’s a positive trait here!). The ancillary train system also got its due, with some tough choices here and there, e.g.

With the executioner who gives you a calmer populace due to your soldiers on the ground but stalls your growth. You start to babysit your generals and recognize them by name, becauseIt hurts to lose a general! Isn’t it a step towards some fledgling family tree?My take: play the game for a bit and then try this mod. It’s implemented in some overhauls (DeI, for example) and does a good job there.

I think that if you’re a game purist you could try a vanilla version with TTT and see how it goes.

Welcome to!A subreddit for all of those who love the Total War series. I've been mucking around in the unit rosters of the custom battle mode with the Divide et Impera mod active to try to figure out what faction to play as.Then I started to try to figure out what's good against what. First thing I noticed was none of the factions expect rome seem to have any badass looking elite units. Every faction is basically the same minus some extra or less units down the axe/spear/pike/sword lines depending on the faction's 'strengths'.I doubt I'll get to see everything the mod has to offer in a few turns on the GC.

I'm sure it's got some cool stuff in the big map but dude if you're going to have these big key battles and then real time them because 'it'll be epic' but then if you get in there, and the battle is a 60 minute grind - how epic is that?What's so different? Custom battles seems to take so long that elite units can't cut through crappy in a useful amount of time.

Units just clash no matter how much they cost, and then just stand there more or less. Then the only deciding factor in a win/loss is whether or not you can kill their cav to start rear charging.I wanted to play something like Baktria or Seleucid but they seem to be the EXACT same faction, unit for unit. All unit names are annoying me as well. You really expect me to know what the difference is betweenThe units don't have any special abilities like hoplite wall, they seem to be in it by default.Considering staying away from it but I don't want to play another vanilla campaign. Might just turn up the unit size on vanilla and go from there.Just looking for an excuse to devote some of my limited hours of playtime available to learning and playing this.As a player who purposely tries to get the tier 4 units ASAP, get level 3 weapons, armor and shields and then get into a 20v60 unit fight and try to come out on top, I can see the slow pace of the battle actually being disastrous. I also hate Radious' mod because of the snowball effect being just so stupid in it. Within 30 turns you 'win' the game.Why is the mod so notoriously amazing?.

Personally, I like DeI not for the battles, but for the actual campaign. It changes the game from rushing an economy and high tier army units and rolling across the map. Instead, the game becomes a grand strategy, in which management of your empire takes on many facets. Every war of conquest has to be planned and calculated many turns ahead, knowing the war will cost large amounts of gold, and will likely a run a deficit during and after the fighting. Each province conquered will take a long time to convert to your culture and will represent a major resource drain until then. Furthermore, it's no longer feasible to just build an army and just hold on to it.

Divide Et Impera Steam

Elite, professional armies cost big money and peacetime economy is going to need that to build infrastructure.The seleucids and baktrians both have basically the same roster because they're both eastern diadochi, but their campaigns are radically different. The Seleucids sit atop a crumbling empire trying to herd a bunch of rebellious teenage satrapies. The Baktrians are a rising power seeking to build a new empire and new destiny for themselves. The best aspects of DeI are related to logistical decisions on the campaign map, and faction setups.I personally find their unit rosters and moreover, their philosophy of how they believed ancient warfare was conducted, to not be anything special. They seem to think for example, that ancient pikemen were a virtually static defensive unit, when in actuality, they were an offensive steam-roller.If all you care about is the battle map, and how units look or behave, DeI will underwhelm.

But they do add a lot of strategic thinking to the game. (Also, you're better off downloading and manually installing version 1.2 off the TWC forum. The Steam version is 1.1 and not as good). What exactly do you want from a Total War Rome II campaign?DEI is a Grand Strategy above all - emphasis on the campaign map, preparing for battles, dealing with logistics and supply.

Battles are about morale and fatigue, less about killing. You'll typically get most kills after the enemy routs. You need to manage your population (in the latest version, at least) and certain factions draw more from certain pools; does your culture have the nobility fight most, or does it draw from the commoners and train them? What about foreigners?

Their goal, most of all, was to make a realistic ancient warfare strategy game, and that's what every mechanic they've adjusted has been meant to do. People like DEI because of the depth of research that went into it, the strategic and tactical depth, and the lack of ridiculous fantasy units and goofy Hollywood outfits.If that's not what you're looking for in a campaign, then no shit, DEI won't much interest you.

But that's what a lot of people were looking for - a campaign about striving to conquer in the name of Rome / Carthage / wherever, building an empire that grows over time, and not feeling like you won because you rushed the research tree. It's meant to be a harder, more 'immersive' experience, and that's not fun for everyone, but it's certainly fun for me. Also, the names can easily be fixed by certain submods, so that's not really a big deal.Basically, just checking out the custom battles is not how you play DEI. DEI is about the campaign map and the battles both, and the fact that the former gives context to the latter. You can't really get a good 'feel' for each faction from custom battles alone, because a lot of their flavor and playstyle comes from the campaign.

You don't have to like it. I dislike it when people just suggest it to everyone and anyone, even to people who have yet to play a single vanilla Rome 2 campaign. It's a radical overhaul and that's something I've personally never enjoyed in any TW game and never saw the point unless it's something like EB2 or Third Age which just change the setting completely. In my experience the 'historical accuracy' overhauls are riddled with bad design decisions more often than not.It's not for everyone, and that's fine. DeI is the sort of game that Rome 2 should have been at release. Among other things, it dramatically and substantially revamps, reskins, and re-makes most of the faction's unit rosters, incorporates a brilliant AoR (area of recruitment) system to the Grand Campaign, and has a supply and manpower system that actually makes waging years of war over a region (say, Sicily.) have negative impacts on the region itself.

All in all, it makes Rome 2 about as historically accurate as could be done with a turn-based RTS game based on TW mechanics.DeI's strength is really found in its submods. If you don't like the historically accurate (or, depending on the person, fucking annoying) names for units, there's a submod for that.

Don't like the slower battles? Submod for that. The list goes on and on, really.I'm not sure I agree with you on the 'badass elite looking units' missing from other factions. Pikemen are pikemen, even elite pikemen are going to have similar wargear. Elites in DeI, especially post-Reform units, are pretty dramatically good looking. Some particularly good ones are those post-reform Seleucid swordsmen with the purple cloaks, for example.

Remember that the Greek factions all share a broadly similar aesthetic (they're Greek, after all), meaning that they will all have similar base units with more variety up in the tech tree and based on their respective AoR regions.Battles take a lot longer than vanilla, yes. Remember that warfare in this period was about morale, not really about killing. Cavalry is and always will be the most important aspect of your army, and shock cavalry in particular is the way you win battles. Skirmishers can absolutely melt even elite infantry if they get into a good position, as well.In general, when playing DeI, you kill things by rear/side-charging them with cavalry and/or flanking skirmisher shots to the unshielded parts of infantry. Hoplites running into hoplites head-on will naturally take a long time to finish. Skirmishers firing into the rear of hoplites? That's over quickly.You can also kill entire stacks by baiting them into fighting your fleet, whereupon you can kill entire fleets of transports with a relatively small number of cheap-o warships.

Good deal, that.DeI is not an easy mod, nor is it meant for players that prefer a more 'arcadey' style of Total War. It's certainly not for everyone (although the aforementioned submods will alleviate most, if not all, of your concerns). Personally, I love it, and I can't play Rome 2 without DeI. Believe it or not, if you put on armor and a large shield and try to 1v1 someone else in equivalent garb, odds one of you wont kill the other in the first few seconds.

Divide Et Impera 1.2

Warfare during the Antiquity, especially greek warfare using hoplites lines didn't see huge casualties until one side would route or an envelopment occurred. Once panicked the side caught in retreat would be slaughtered.

I think Divide et Imperia tries to get a more realistic length of engagement, as well as the mass casualties a route would historically inflict.However, I do admit that attempt for lengthier battles results in some goofy animations of guys just standing around a la Empire: TW. I want the battles to take longer, it actually feels worth fighting a battle. I can't stand this obsession with every battle being a total bloodbath over in 3 minutes where both sides barely have any troops left. I kind of get having that in Warhammer (even if I don't like it) but not in a historical game; I want more realism, not arcade action. If you find that a grind, fine, enjoy your 3 minute hack n' slash.

Everyone likes different things.Also I find the units look great. They look realistic, that's the point. It's a mod that aims for authenticity and realism as much as they can. I think many of the elite units look so good, along with the numerous AoR units and the fantastic provincial units you get when playing as the Romans. How are they meant to look?

It's a historical game, they look historical (or a good assumption of how they would look). If you want the armies to look hugely anachronistic, with complete fantasy units and over the top colours and armour then play Vanilla, install Radious or just don't play Rome 2.How is not understanding what the unit names are an issue?

Surely it's obvious from their unit descriptions, stats and so forth? If it's that difficult then you could always learn about them. I don't see why they should simplify it just because you can't figure out units from their names. I've never had a problem with it, whether playing as Baktria, Rome or the Iceni. Having more realistic names adds to the much more authentic feel of the mod.There's not special abilities because it's a mod trying to get away from the often arcadey feel of the vanilla game.It's not perfect but for me it's a fantastic mod and what I want from a Total War game. It adds so much more depth, which has been one of my main gripes with the Warhammer installments; it's just too stripped down and simplified. If that's not what you want in a game then fine, enjoy it how you want!

Impera

Why should anyone have to justify to you why it's a good mod and why they enjoy it? No-one is forcing you to play it.